
7.4
High Score
2020
DF Retro explores the technology, innovation and history of video games from the past, giving them a modern re-evaluation while exploring just how even the most simple video games helped pave the way for the most advanced current generation blockbuster. Hosted and produced by Digital Foundry's John Linneman.
Quake Sega Saturn Analysis: The Impossible PortMay 30, 2016 · 5mFirst in an occasional series where we take a look at some remarkable games from previous console eras. Here, John analyses Lobotomy Software's port of Quake. It shouldn't run on Sega Saturn, but somehow - it does.
Shenmue: A Game Ahead Of Its TimeJun 5, 2016 · 15mJohn revisits a genuine Dreamcast classic - Yu Suzuki's stunning Shenmue. But what made it so special, and what's the best way to play the game today?
Duke Nukem 3D: Come Get Some... Ports!Jul 3, 2016 · 12mDF Retro returns with a bang. This time, John takes a look at five different console ports of Duke Nukem 3D all ported by different studios. Does Duke hold up across all of them? Watch to find out.
The Birth Of Unreal Engine On ConsoleJul 10, 2016 · 10mJohn tackles Unreal Tournament on consoles. As the very first set of console games powered by Unreal technology, Unreal Tournament for PlayStation and Dreamcast mark the beginning of an era.
Half-Life: The Shooter Redefined On PC, PS2 And DreamcastJul 17, 2016 · 15mJohn takes a look back at Half-Life, one of the most influential shooters in history. What impact did it have on the industry, how were the console ports, and what's the best way to enjoy it today? They're waiting for you, in the test chamber.
Castlevania Symphony of the Night In-Depth AnalysisJul 23, 2016 · 16mJohn takes on Castlevania: Symphony of the Night. How did the game work on PlayStation and what went wrong with the Sega Saturn port? We seek the answer to this question and more within.
DF Retro explores the technology, innovation and history of video games from the past, giving them a modern re-evaluation while exploring just how even the most simple video games helped pave the way for the most advanced current generation blockbuster. Hosted and produced by Digital Foundry's John Linneman.
Audun SorlieSelf
2020

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